5s Cooldown.įor 8 seconds after a killing shot all following shots will be critical shots. Killing shots summon a bullet-stopping dome for 5 seconds. Killing shots cause enemies to explode dealing 5 795 multiplied by the maximum number of 6 enemies within a 5 meter radius around the original target.ĭuring combat, your weapon drains up to 50% of your Max Health, in exchange for 75% Weapon Damage bonus.Ĭritical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing damage to other enemies within a 5 meter radius. Shots damage 4 enemies within a 6 meter radius with Anomaly Blades, dealing damage. Cooldown of 5 seconds.Ĭritical shots cause explosions that inflict Toxic on enemies within a 5 meter radius. Killing shots turn enemies into an Anomaly bomb dealing damage. Killing shots teleport another enemy to the place where the previous one died, works within a 25 meter radius of the target. Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. Reloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it. Cooldown of 2 secondsĪ percentage of Critical Damage is returned to you as Health. Shots bring down lightning on an enemy dealing damage. Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. Shots break down your target's Resistance by 35% for 6 seconds. You instantly replenish your magazine if you kill an enemy with 35% or less ammo remaining in your magazine. Killing shots spawn explosives around your target, each deals damage in a 5 meter radius. Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it. Killing shots against frozen enemies make them explode, dealing damage. Shots entangle an enemy with chains, dealing damage over 3 seconds.Ĭritical shots increase your Critical Damage by 50% for 5 seconds. Shots link up to 4 enemies, sharing a percentage of Weapon Damage and Anomaly Damage dealt. Killing shots create an explosion that inflicts Ash on enemies within a 7-meter radius. When your magazine has 50% or less ammo left, you can roll to quickly reload all your equipped weapons. Shots damage an enemy with an Anomaly Blade. Killing shots detonate the enemy's bones, turning them into shrapnel that inflicts Bleed on nearby enemies Receive a passive Firepower boost equal to a percentage of your Anomaly Power Killing shots grant Skill Leech boost for 20 seconds. Killing shots increase Weapon Leech by 20% for 20 seconds. Shots ricochet to another enemy within a 5 meter radius of the initial target. Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. Reloading restores points of your Health for each enemy killed since your last reload without changing your weapon. Killing shots replenish Health to allies within a 5 meter radius of the target. Shots pass through enemies whose health is below 50% ricocheting to 3 enemies within a 5 meter radius and inflicting Burn. Shots create a fusion blast dealing additional damage within a 5 meter radius. The first shot after every reload hits with Armor Piercing increased by 30%. Shots create an explosion that deals damage to enemies within a 6 meter radius. Increases the chance of scoring a critical shot by 15%. There is a 20% chance that critical shots do not consume ammo. Reloading weapon creates a shockwave, dealing damage to enemies within 5 meter radius. #Outriders pre order bonus modsList of Mods Weapon Mods ModĬritical shots spawn an Anomaly energy clast that deals damage in 1.5 meter radius. We highly recommend experimenting with different weapon and class-specific mods and choosing the mods that fit your unique playstyle. These enhancements include, but are not limited to, additional skill damage, delayed cooldowns, extended durations, etc. Class-Specific ModsĬlass-Specific Mods are tailor-made to enhance the Skills of your chosen Class. Weapon Mods affect different aspects of your gun's capability to deal damage, from inflicting status conditions to dealing additional collateral damage. Mods with the same name cannot be stacked, though some mods allow stacking of the same effect as long as they don't have identical names. #Outriders pre order bonus modA red icon on the right side of a mod means you already have that mod on one of your equipped armor.
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